stellaris arc emitter vs tachyon lance. I use soley this as soon as I can get it - it kills EVERYTHING. stellaris arc emitter vs tachyon lance

 
 I use soley this as soon as I can get it - it kills EVERYTHINGstellaris arc emitter vs tachyon lance Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of

You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Feb 25, 2018 @ 7:35am. Please note that I am rounding numbers, and ignoring carry over damage here. It stunk. I don't play multiplayer. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. This is where the giga cannon, tachyon lance, and the arc emitter come into play. Media. I feel that they are insignificant to the equation. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I can't really put my finger on why. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Also, since they all have a cool down of approximately 8 ticks, average. For instance, the Tachyon Lance + 4 Neutron Launcher Battleship design is terrible against Shields, but it has the lowest research cost of any max-tech Battleship design so you can field it much earlier and just brute force your way through shielding (also this design is terrifying during a space storm that disables shields). My Stellaris Suggestions: Add. The giga has 50% armor pen, and an extra 33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Cruisers with after burners can zip around a lot faster and are cost effective. You could go with the generic Corvette swarm (torps and disrupters), or you could go with Arc Emitters, Cloud Lightning, and Disrupters on your BBs. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. If the target has LESS health than armor+shield, then ARC emitters are better, than Tachyon lance+null beam. Gigacannon needs to do 12600 to kill. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. 2. Arc emitters and cloud lightning. Also, since they all have a cool down of approximately 8 ticks, average. 19 Following. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Auto-best is not good, it frequently makes completely nonsensical design decisions. 99 vs Carrier, 20. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In a space storm, Tachyon Lance just murders things. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. . I feel that they are insignificant to the equation. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. A more specialized Battleship that will do even better against starbases are Tachyon Lance + Kinetic Artillery. thee test between 2 giga opposed (one for plasma, one for MD) is okay. 2. I can't really put my finger on why. However, when it comes to the L-slot weapons it's a different story. Business, Economics, and Finance. I can't really put my finger on why. As nonsensical as it would have seemed in 1. Also, since they all have a cool down of approximately 8 ticks, average. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. I can't really put my finger on why. 75. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Would be great to have a titan arc emitter or even kinetic weapon. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 Ancient Cavitation Collapser 2. I feel that they are insignificant to the equation. 1 Follower. conflare • Irenic Bureaucracy • 5 yr. I feel that they are insignificant to the equation. I can't really put my finger on why. I can't really put my finger on why. Vs humans just gonna come down to who can counter the other better. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. I feel that they are insignificant to the equation. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. 139. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. ago. Generically I either run with: Tachyon Lance + 4x KA. Also, since they all have a cool down of approximately 8 ticks, average. In comparison to the other 2 spinal weapons, the mega cannon and the arc emitter, it's the weakest in my opinion. Hull is 3300. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 0 unless otherwise noted. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Physics research. I can't really put my finger on why. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Technology. So patch 1. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. 2/3 armor 1/3 shield for all of their health stuff. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The cultist event chain lets you destroy an ancient shipyard at one point that's armed with particle lances. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. Assuming they deal their full damage. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. 18 * 2 = 30. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. If you go with the Tachyon Lance, back it up with a 50/50 mix of Neutron Launchers and Kinetic Artillery. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. For PVP the Tachyon lance is king so I don't use anything else. . They ignore shields completly. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 96, and a cost of 322. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. Against Battleships, Arc Emitters suck. 19 comments. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. I feel that they are insignificant to the equation. I can't really put my finger on why. I feel that they are insignificant to the equation. #2. I have so far wrecked everything with very few losses . Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. and tachyon lance is only good against shieldless targets and as its range is high it is likely the first thing to fire along with instant travel means its guaranteed to be going straight into shields meaning a wasted shot off the bat, focus arc goes straight to hull, instant. The focused arc emitter does 11. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. The tachyon lance does 15. I feel that they are insignificant to the equation. I can't really put my finger on why. Sandbox testing shows that in a brawl, TL+KA/NL battleships @ line computer beat. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Technology. 1. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. ③ ⮇ Tachyon Lances (Particles) : Tachyon Lance ② Disruptors (Particles ) : Small/Medium/Large Disruptor. I feel that they are insignificant to the equation. Business, Economics, and Finance. Not sure of the current state. I feel that they are insignificant to the equation. I use soley this as soon as I can get it - it kills EVERYTHING. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. One can tailor it a bit for Prethoryn/Hidden as needed. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. NK_2024 Collective Consciousness • 3 yr. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. This is just not comparable. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. 0 unless otherwise noted. I feel that they are insignificant to the equation. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. Not having to tech into kinetic weapons. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. They have a million fleet and a 300k fleet vs my combined fleet of 573k. It's Artillery Battleships, X+LLL+L slots. Design A: Neutrons and Tachyons. Don't bother with Kinetic designs. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 3. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Please note that I am rounding numbers, and ignoring carry over damage here. But arc emitter carriers slot nicely with missile cruisers. I feel that they are insignificant to the equation. I recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). 1 Laser 2. They never miss and wholly bypass armour and shields. . . With 10% lower accuracy, it already loses in real DPS vs tachyon lance. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. 1 giga cannon, 2 artillery, the rest some kind of laser. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I can't really put my finger on why. I can't really put my finger on why. One way to get them early is by pure luck. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This page was last edited on 6 April 2018, at 21:58. 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. I can't really put my finger on why. The focused arc emitter does 11. Please note that I am rounding numbers, and ignoring carry over damage here. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. So, against contingency, the perdition beam is completely useless. I feel that they are insignificant to the equation. So that’s 2M damage per week. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Alloy cost was equal, and the fleet strength of the corvettes was slightly higher as calculates by the game. 79 vs Warrior;. Please note that I am rounding numbers, and ignoring carry over damage here. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Battleships with arc emitters and neutron launchers. @Holycannoli I find Focused Arc Emitters actually are the best X slot. Also, since they all have a cool down of approximately 8 ticks, average. 12 votes, 23 comments. The more you use, the less you lose. The tachyon has 90% armor pen, and -33% shield damage. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. I love the lance weapon and used them throughout all my 1. I feel that they are insignificant to the equation. Arc Emitter + Strike Craft is surprisingly decent, by the way. The focused arc emitter does 11. The Lance also doesn't have minimum range (but the other L-weapons do). I feel that they are insignificant to the equation. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Also, since they all have a cool down of approximately 8 ticks, average. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. In singleplayer you can just mass these, the AI will never counter them. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. In singleplayer you can just mass these, the AI will never counter them. The focused arc emitter does 11. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Please note that I am rounding numbers, and ignoring carry over damage here. dmg Tachyon Lances: 85-232 dmg |. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The 30 power from my psi jump drives is negligible. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. KA are long range and each 1/3 of a Gigacannon in. I can't really put my finger on why. Disruptor tech always gave me a "psionics" impression over "exotic research": randomized damage, short range, and ignoring most defenses are all things that strike me as. I can't really put my finger on why. 135. Also, since they all have a cool down of approximately 8 ticks, average. Carrier chip. Please note that I am rounding numbers, and ignoring carry over damage here. From what I can tell,. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. It seems like in every category the giga cannon (or whatever it's called), is better. Basically arc does 25% damage as shields are enough. I can't really put my finger on why. Tachyon Lance and Kinetic Artillery carry the day. If they do use Arc. I can't really put my finger on why. In singleplayer you can just mass these, the AI will never counter them. This leaves 200 damage where as the Arc Emitter deals 111 still. I feel that they are insignificant to the equation. Design B: Neutrons and Focused Arc Emitters. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. If you've been playing stellaris since its 1. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Synergizes well with the Carriers core. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. 83 and 148. 4L or 3L/L I. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. The AI doesn't use enough Torpedoes, and will lose most of their Torpedo ships on approach to Arc Emitters and Missiles, and the remainder are picked off by the PD of the Carriers. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. I read somewhere that people were debating which one to get. Not sure if this specific build as a mono-fleet is most effective, but it seems to do the job. In singleplayer you can just mass these, the AI will never counter them. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. The Shadow Rose. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Members Online. Please note that I am rounding numbers, and ignoring carry over damage here. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Also, since they all have a cool down of approximately 8 ticks, average. Its anti-hull damage is about two and a half. Also, since they all have a cool down of approximately 8 ticks, average. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. Please note that I am rounding numbers, and ignoring carry over damage here. 0 unless otherwise noted. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Results were disappointingly inconclusive. I can't really put my finger on why. Reply. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Please note that I am rounding numbers, and ignoring carry over damage here. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. With arc emitter the shield hardeners are definitely more important. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This is just not comparable. So having it in the base game would do wonders. I can't really put my finger on why. With the change to Neutron Launchers, the. Please note that I am rounding numbers, and ignoring carry over damage here. Go for a mix of arc emitters and tachyon Lance's, along with kinetic artillery across the board. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. 1 Mining Laser. Which means that when a Tachyon Battleship picks a target, that target is going to die. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. The penalty against armor isn't too bad. Please note that I am rounding numbers, and ignoring carry over damage here. Engineering research. I used carrier mount. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is a less efficient design in general, but saves a huge amount of research. Also, since they all have a cool down of approximately 8 ticks, average. . Please note that I am rounding numbers, and ignoring carry over damage here. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. I can't really put my finger on why. I can't really put my finger on why. The focused arc emitter does 11. Please note that I am rounding numbers, and ignoring carry over damage here. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I tried searching for mods, but found none up to date. I can't really put my finger on why. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. Also, since they all have a cool down of approximately 8 ticks, average. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 2 patch pretty. I used carrier mount. Currently penetrator weapons in general are king, if not countered. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. Also, since they all have a cool down of approximately 8 ticks, average. So having it in the base game would do wonders. Also, since they all have a cool down of approximately 8 ticks, average. This guide is based on Stellaris 1. Please note that I am rounding numbers, and ignoring carry over damage here. Dont remember how the cruisers fair against the crisis but the battleships do well.